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LDoN: Getting Started

Lost Dungeons of Norrath › 1. Getting Started

LDoN: Getting Started

Lost Dungeons of Norrath sends you into instanced dungeons from five Wayfarers Brotherhood camps. This post covers everything the adventures, raids and Monster Missions have in common. The other posts in this category cover each one on its own.

Before you start

Your account needs the five elemental gods of the Plane of Power: Fennin Ro, Xegony, Coirnav, A Mystical Arbitor of Earth and The Avatar of Earth.

The five camps

Each camp has an Adventure Recruiter, Raid Recruiters, three merchants, a quartermaster, a Magus and Tessaly the Masked. The Magus carries you to any other camp.

Camp Zone Theme
South Ro camp Southern Desert of Ro Deepest Guk
Everfrost camp Everfrost Peaks Miragul's Menagerie
East Commonlands camp East Commonlands The Rujarkian Hills
North Ro camp Northern Desert of Ro Takish-Hiz
Butcherblock camp Butcherblock Mountains Mistmoore's Catacombs

Progression

Themes open in order, per character, and each needs 10 adventure wins before the next one opens: Deepest Guk, Miragul's Menagerie, The Rujarkian Hills, Takish-Hiz, Mistmoore's Catacombs. A theme's raids and Monster Mission open together with its adventures.

Adventures

  1. Hail the theme's Adventure Recruiter and request an adventure in the adventure window, Normal or Hard risk. Solo or group; the dungeon scales to your party.
  2. Accept it. You have 30 minutes to reach the entrance portal (your compass points to it) and 3 hours to finish.
  3. The four kinds: Assassinate a named target, Kill a number of the dungeon's creatures, Collect items from them, or Rescue a captive and bring them out.
  4. Wins pay adventure points in that theme to each computer's active looter (/nmsloot). Kill and Collect pay more than Rescue and Assassinate. Spend them at the camp merchants: Enchanted items cost 2x and Legendary 4x the base points.

Raids

  1. Every raid member needs the raid's theme unlocked.
  2. The leader hails the raid's recruiter and talks it through to interested. That creates the raid and starts its lockout of 4 days 12 hours, win or lose.
  3. Travel to the theme's portal and click it. The same portal lets your group back in after a wipe.
  4. Every raid ends with reward chests.

Monster Missions

See Monster Missions: How They Work.

Posted by smokey · last edited by smokey · 2026-10-02

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