LDoN Raid: Miragul's Menagerie: Folly of Miragul's Ambition
Recruiter: Trelsa McKindle, Everfrost camp · Theme: Miragul's Menagerie · Portal: Everfrost Peaks
What the recruiter says
Hail: Trelsa McKindle says, 'Ever since I took me first steps in that icy kingdom, I thought I was seein' things, aye. Never in all me life have I crossed wit' such a motley bunch o' creatures. It was almost enough to warp me mind. The ab'rations, planar beasts and frosty creatures 'ave been the source of no end o' difficulties and problems for me, aye. Hmm, if ye could rally the call of yer friends ye might be able to help us wit' a serious [problem].'
[problem]: Trelsa McKindle says, 'Ere's the long and short o' it. We have pinpointed the location o' the strongest magical emanations coming from the 'eart of Miragul's Menagerie. Rumor 'as it that the magic is sentient and has created a form for itself. We've named it the Synarcana. There's a better than good chance that the creature is part of Miragul 'imself, and possibly the force that keeps the menagerie alive. We are in desperate need o' your help to control the growing strength o' this presence. Are ye [interested]?'
[interested]: Trelsa McKindle says, 'Aye, that's the spirit, . The Wayfarer's Brotherhood is counting on ye. Beware the Synarcana!'
How it plays out
- Keep moving. If the raid stays in one spot too long, a rift starts to open. You get three warnings ("...A rift to another plane of existence is opening.", "...An ominous other-worldly voice whispers, 'I have found you . . .'", "The rift tears wider. Something vast is pulling itself toward this plane -- move!"), and then "A gargantuan fiend climbs into the room and spreads his crimson wings." Moving on resets the warnings.
- Find Glim. In the second room, an ice goblin "pokes his head out from behind a frozen pillar, blinking at you." Get close and he runs off to a hallway: "Eep! You find Glim. Glim no fight you -- Glim show way to cold lady. Follow! Follow quick!"
- The hallway. The guardians in this hallway can't be killed; they keep reforming whole. Hail Glim and ask about the [ruby]: a Jeweled Sentinel sits alone at the end of the hall with the gems Glim needs, and someone who can feign death or hide has to sneak past the guardians to get them. Give Glim two: "The unkillable guardians of the hallway phase out of existence."
- The library. Follow Glim down the stairs. "The frost on the library shelves gathers into a shape you have heard described: an echo of the Synarcana turns to face you." Kill it: "The echo breaks apart into drifting frost. Somewhere below, the real Synarcana stirs."
- Split the raid. Glim waits where the path splits: "North, bone workers in the cold room -- always keep one broken, or cold lady feel nothing. South, down the hall, cold lady herself. Split your friends!"
- The Synarcana. As long as all six worker skeletons in the north room are standing, she "shimmers and thins until the blows pass straight through her." The north team keeps at least one worker down at all times so the south team can hurt her. During the fight she pulls echoes and servants of Miragul out of the frost, and killing them hurts her as well. Around half health she pulls herself together for a moment and comes back harder. When she dies: "The Synarcana comes apart into ordinary, unremarkable cold. Whatever of Miragul was in her is gone."
Reward
Three tables appear where the Synarcana falls: "Three of Miragul's tables settle out of the frost where she stood."
Replies (1)
how can this be done solo:? when i tried it i couldn't toucht he final boss
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