Travic

Boss Performance
Overall Parse Average
60.2
Best Parse
79.6
Total Boss Clears
29

Per-Boss Bests

BossBest DPS Parsevs BuildBest Speed ParseBest Group Parse Best Raw DPSFastest KillClears
Kerafyrm the Sleeper 57.7 82.6 79.6 76.8 8,958 52s 19
Lord Inquisitor Seru 63.9 21.1 66.4 68.1 8,787 4m 02s 6
Plane of Time (Full Gauntlet) 56.4 62.5 71.6 56.8 7,874 10m 27s 2
Zebuxoruk 21.6 23.1 6.5 1.6 4,265 9m 41s 2

Recent Boss Kills

DateBossGroup SizeGroupCompletion TimeActive DPS
2026-08-28 02:23 Lord Inquisitor Seru Trio Travic(War/Clr/Mnk), Meatjuju(War/Pal/Mnk), Neyeck(War/Mnk/Brd) 4m 02s 24,002
2026-08-28 02:15 Kerafyrm the Sleeper Trio Travic(War/Clr/Mnk), Meatjuju(War/Pal/Mnk), Neyeck(War/Mnk/Brd) 52s 24,220
2026-08-27 04:36 Lord Inquisitor Seru Trio Travic(War/Clr/Mnk), Meatjuju(War/Pal/Mnk), Neyeck(War/Mnk/Brd) 8m 36s 11,391
2026-08-27 04:22 Kerafyrm the Sleeper Trio Travic(War/Clr/Mnk), Meatjuju(War/Pal/Mnk), Neyeck(War/Mnk/Brd) 1m 10s 17,810
2026-08-26 01:32 Lord Inquisitor Seru Trio Travic(War/Clr/Mnk), Badjuju(SK/Rog/Shm), Neyeck(War/Mnk/Brd) 7m 00s 9,096
2026-08-26 01:08 Kerafyrm the Sleeper Trio Travic(War/Clr/Mnk), Badjuju(SK/Rog/Shm), Neyeck(War/Mnk/Brd) 1m 20s 15,365
2026-08-24 02:34 Zebuxoruk Trio Travic(War/Clr/Mnk), Badjuju(SK/Rog/Shm), Fibus(SK/Rog/Shm) 9m 41s 1,832
2026-08-24 02:21 Plane of Time (Full Gauntlet) Trio Travic(War/Clr/Mnk), Badjuju(SK/Rog/Shm), Fibus(SK/Rog/Shm) 10m 27s 22,709
2026-08-23 15:30 Lord Inquisitor Seru Solo Travic(War/Clr/Mnk) 11m 54s 8,126
2026-08-23 15:04 Kerafyrm the Sleeper Solo Travic(War/Clr/Mnk) 3m 14s 4,982
2026-08-23 01:05 Lord Inquisitor Seru Solo Travic(War/Clr/Mnk) 12m 26s 7,800
2026-08-23 00:43 Kerafyrm the Sleeper Solo Travic(War/Clr/Mnk) 2m 15s 8,958
2026-08-23 00:32 Zebuxoruk Duo Travic(War/Clr/Mnk), Ayala(Brd/Mag/Bst) 16m 36s 4,514
2026-08-23 00:11 Plane of Time (Full Gauntlet) Duo Travic(War/Clr/Mnk), Ayala(Brd/Mag/Bst) 19m 44s 9,804
2026-08-22 05:08 Lord Inquisitor Seru Solo Travic(War/Clr/Mnk) 11m 36s 8,592
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.