Creedence

Boss Performance
Overall Parse Average
75.8
Best Parse
95.6
Total Boss Clears
30

Per-Boss Bests

BossBest DPS Parsevs BuildBest Speed ParseBest Group Parse Best Raw DPSFastest KillClears
Kerafyrm the Sleeper 91.8 100.0 80.8 84.4 30,095 50s 14
Lord Inquisitor Seru 95.6 47.8 66.1 22,374 5m 05s 4
Plane of Time (Full Gauntlet) 83.0 76.7 86.4 15,090 14m 22s 10
Zebuxoruk 29.4 23.5 29.4 8,477 11m 11s 2

Recent Boss Kills

DateBossGroup SizeGroupCompletion TimeActive DPS
2026-08-28 02:17 Kerafyrm the Sleeper Trio Creedence(Rng/SK/Rog), Eyedea(Nec/Mag/Bst), Anonymous 56s 26,865
2026-08-28 02:02 Lord Inquisitor Seru Trio Creedence(Rng/SK/Rog), Eyedea(Nec/Mag/Bst), Anonymous 5m 05s 22,374
2026-08-27 18:02 Zebuxoruk Solo Creedence(Rng/SK/Rog) 11m 11s 8,457
2026-08-27 17:32 Plane of Time (Full Gauntlet) Solo Creedence(Rng/SK/Rog) 14m 22s 14,999
2026-08-27 12:17 Kerafyrm the Sleeper Trio Creedence(Rng/SK/Rog), Eyedea(Nec/Mag/Bst), Anonymous 1m 29s 16,930
2026-08-27 12:04 Lord Inquisitor Seru Trio Creedence(Rng/SK/Rog), Eyedea(Nec/Mag/Bst), Anonymous 5m 13s 21,714
2026-08-27 02:46 Plane of Time (Full Gauntlet) Trio Balamesho(Nec/Mag/Bst), Creedence(Rng/SK/Rog), Thirtyrack(War/Pal/Mnk) 28m 08s 20,384
2026-08-27 00:10 Plane of Time (Full Gauntlet) Solo Creedence(Rng/SK/Rog) 20m 06s 10,716
2026-08-26 21:15 Kerafyrm the Sleeper Trio Creedence(Rng/SK/Rog), Eyedea(Nec/Mag/Bst), Anonymous 50s 30,095
2026-08-26 20:27 Lord Inquisitor Seru Trio Creedence(Rng/SK/Rog), Eyedea(Nec/Mag/Bst), Anonymous 5m 56s 19,108
2026-08-26 09:01 Plane of Time (Full Gauntlet) Solo Creedence(Rng/SK/Rog) 16m 18s 15,090
2026-08-26 07:12 Kerafyrm the Sleeper Trio Creedence(Rng/SK/Rog), Eyedea(Nec/Mag/Bst), Anonymous 1m 04s 23,513
2026-08-26 06:40 Lord Inquisitor Seru Trio Creedence(Rng/SK/Rog), Eyedea(Nec/Mag/Bst), Anonymous 5m 18s 21,777
2026-08-25 19:59 Zebuxoruk Solo Creedence(Rng/SK/Rog) 11m 15s 8,477
2026-08-25 19:08 Plane of Time (Full Gauntlet) Duo Creedence(Rng/SK/Rog), Thirtyrack(War/Pal/Mnk) 16m 16s 26,525
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.