Season 1 final standings. This season closed on 1 Oct and these rankings will never change. See Season 2 →

Ninjalight

Boss Performance · Season 1
Overall Parse Average
19.0
Best Parse
75.8
Total Boss Clears
30

Per-Boss Bests

BossBest DPS Parsevs BuildBest Speed ParseBest Group Parse Best Raw DPSFastest KillClears
Kerafyrm the Sleeper 53.9 100.0 71.5 75.8 7,914 55s 30

Recent Boss Kills

DateBossGroup SizeGroupCompletion TimeActive DPS
2026-09-29 16:06 Kerafyrm the Sleeper Solo Ninjalight(Clr/Rog/Shm) 3m 28s 5,393
2026-09-26 18:07 Kerafyrm the Sleeper Solo Ninjalight(Clr/Rog/Shm) 4m 47s 3,899
2026-09-26 00:10 Kerafyrm the Sleeper Solo Ninjalight(Clr/Rog/Shm) 5m 48s 3,223
2026-09-24 17:20 Kerafyrm the Sleeper Solo Ninjalight(Clr/Rog/Shm) 6m 14s 2,939
2026-09-23 17:27 Kerafyrm the Sleeper Solo Ninjalight(Clr/Rog/Shm) 6m 16s 2,951
2026-09-22 17:24 Kerafyrm the Sleeper Solo Ninjalight(Clr/Rog/Shm) 4m 10s 4,488
2026-09-22 03:50 Kerafyrm the Sleeper Solo Ninjalight(Clr/Rog/Shm) 5m 22s 3,577
2026-09-21 04:50 Kerafyrm the Sleeper Solo Ninjalight(Clr/Rog/Shm) 4m 44s 3,941
2026-09-19 18:17 Kerafyrm the Sleeper Solo Ninjalight(Clr/Rog/Shm) 6m 39s 2,741
2026-09-18 21:09 Kerafyrm the Sleeper Trio Ninjaclouds(Rog/Enc/Bst), Ninjashadow(War/Rog/Nec), Ninjalight(Clr/Rog/Shm) 1m 01s 21,421
2026-09-18 05:29 Kerafyrm the Sleeper Trio Ninjaclouds(Rog/Enc/Bst), Ninjashadow(War/Rog/Nec), Ninjalight(Clr/Rog/Shm) 55s 26,426
2026-09-17 15:01 Kerafyrm the Sleeper Trio Ninjaclouds(Rog/Enc/Bst), Ninjashadow(War/Rog/Nec), Ninjalight(Clr/Rog/Shm) 2m 48s 6,836
2026-09-17 00:11 Kerafyrm the Sleeper Trio Ninjaclouds(Rog/Enc/Bst), Ninjashadow(War/Rog/Nec), Ninjalight(Clr/Rog/Shm) 1m 18s 13,739
2026-09-16 04:25 Kerafyrm the Sleeper Trio Ninjaclouds(Rog/Enc/Bst), Ninjashadow(War/Rog/Nec), Ninjalight(Clr/Rog/Shm) 1m 04s 27,199
2026-09-15 15:33 Kerafyrm the Sleeper Trio Ninjaclouds(Rog/Enc/Bst), Ninjashadow(War/Rog/Nec), Ninjalight(Clr/Rog/Shm) 1m 12s 15,010
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.