Season 1 final standings. This season closed on 1 Oct and these rankings will never change. See Season 2 →

Krakk

Boss Performance · Season 1
Overall Parse Average
35.5
Best Parse
75.0
Total Boss Clears
12

Per-Boss Bests

BossBest DPS Parsevs BuildBest Speed ParseBest Group Parse Best Raw DPSFastest KillClears
Kerafyrm the Sleeper 67.2 — 41.7 46.5 11,325 1m 30s 7
Lord Inquisitor Seru 10.5 53.9 75.0 67.6 581 2m 39s 5

Recent Boss Kills

DateBossGroup SizeGroupCompletion TimeActive DPS
2026-09-30 14:10 Lord Inquisitor Seru Trio Vrakk(SK/Rog/Shm), Urakk(War/Rng/Brd), Krakk(Dru/Mag/Enc) 2m 39s 30,393
2026-09-30 13:51 Kerafyrm the Sleeper Trio Vrakk(SK/Rog/Shm), Fear(War/Shm/Nec), Krakk(Dru/Mag/Enc) 2m 13s 8,443
2026-09-28 15:15 Kerafyrm the Sleeper Trio Jrakk(Brd/Mag/Bst), Fear(War/Shm/Nec), Krakk(Dru/Mag/Enc) 1m 35s 15,014
2026-09-28 15:02 Lord Inquisitor Seru Trio Jrakk(Brd/Mag/Bst), Fear(War/Shm/Nec), Krakk(Dru/Mag/Enc) 7m 31s 3,628
2026-09-27 15:01 Kerafyrm the Sleeper Trio Jrakk(Brd/Mag/Bst), Fear(War/Shm/Nec), Krakk(Dru/Mag/Enc) 3m 11s 6,314
2026-09-27 03:08 Lord Inquisitor Seru Trio Jrakk(Brd/Mag/Bst), Fear(War/Shm/Nec), Krakk(Dru/Mag/Enc) 6m 17s 4,984
2026-09-25 23:51 Kerafyrm the Sleeper Trio Jrakk(Brd/Mag/Bst), Fear(War/Shm/Nec), Krakk(Dru/Mag/Enc) 3m 16s 6,372
2026-09-25 23:39 Lord Inquisitor Seru Trio Jrakk(Brd/Mag/Bst), Fear(War/Shm/Nec), Krakk(Dru/Mag/Enc) 5m 56s 5,678
2026-09-25 08:58 Lord Inquisitor Seru Trio Jrakk(Brd/Mag/Bst), Fear(War/Shm/Nec), Krakk(Dru/Mag/Enc) 5m 55s 6,110
2026-09-25 03:25 Kerafyrm the Sleeper Trio Jrakk(Brd/Mag/Bst), Urakk(War/Rng/Brd), Krakk(Dru/Mag/Enc) 2m 18s 8,733
2026-09-24 04:28 Kerafyrm the Sleeper Trio Trex(War/Pal/Mnk), Urakk(War/Rng/Brd), Krakk(Dru/Mag/Enc) 1m 30s 16,773
2026-09-23 12:51 Kerafyrm the Sleeper Trio Vrakk(SK/Rog/Shm), Fear(War/Shm/Nec), Krakk(Dru/Mag/Enc) 2m 55s 8,041
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.