Season 1 final standings. This season closed on 1 Oct and these rankings will never change. See Season 2 →

Fixes

Boss Performance · Season 1
Overall Parse Average
91.3
Best Parse
98.3
Total Boss Clears
70

Per-Boss Bests

BossBest DPS Parsevs BuildBest Speed ParseBest Group Parse Best Raw DPSFastest KillClears
Kerafyrm the Sleeper 98.3 97.8 97.2 97.4 70,666 17s 25
Lord Inquisitor Seru 80.0 75.9 51.6 63.7 23,041 4m 25s 20
Plane of Time (Full Gauntlet) 97.8 96.8 83.3 88.8 19,093 11m 14s 17
Zebuxoruk 89.1 86.4 35.7 49.3 11,683 7m 53s 8

Recent Boss Kills

DateBossGroup SizeGroupCompletion TimeActive DPS
2026-09-14 12:55 Lord Inquisitor Seru Duo Fixes(War/Pal/Mnk), Sutt(Brd/Mag/Enc) 4m 34s 23,041
2026-09-14 12:45 Kerafyrm the Sleeper Duo Fixes(War/Pal/Mnk), Sutt(Brd/Mag/Enc) 46s 26,165
2026-09-11 14:19 Lord Inquisitor Seru Duo Fixes(War/Pal/Mnk), Sutt(Brd/Mag/Enc) 5m 38s 18,980
2026-09-11 14:09 Kerafyrm the Sleeper Duo Fixes(War/Pal/Mnk), Sutt(Brd/Mag/Enc) 1m 08s 17,724
2026-09-10 12:48 Lord Inquisitor Seru Duo Fixes(War/Pal/Mnk), Sutt(Brd/Mag/Enc) 6m 37s 15,829
2026-09-10 12:27 Kerafyrm the Sleeper Duo Fixes(War/Pal/Mnk), Sutt(Brd/Mag/Enc) 41s 29,334
2026-09-09 16:23 Zebuxoruk Duo Fixes(War/Pal/Mnk), Sutt(Brd/Mag/Enc) 7m 53s 11,683
2026-09-09 16:10 Plane of Time (Full Gauntlet) Duo Fixes(War/Pal/Mnk), Sutt(Brd/Mag/Enc) 12m 13s 16,730
2026-09-09 11:28 Lord Inquisitor Seru Duo Fixes(War/Pal/Mnk), Sutt(Brd/Mag/Enc) 5m 25s 18,031
2026-09-09 11:13 Kerafyrm the Sleeper Duo Fixes(War/Pal/Mnk), Sutt(Brd/Mag/Enc) 49s 24,540
2026-09-08 15:55 Zebuxoruk Duo Fixes(War/Pal/Mnk), Sutt(Brd/Mag/Enc) 9m 02s 10,195
2026-09-08 15:44 Plane of Time (Full Gauntlet) Duo Fixes(War/Pal/Mnk), Sutt(Brd/Mag/Enc) 11m 17s 19,094
2026-09-08 13:57 Lord Inquisitor Seru Duo Fixes(War/Pal/Mnk), Sutt(Brd/Mag/Enc) 5m 55s 18,175
2026-09-08 13:47 Kerafyrm the Sleeper Duo Fixes(War/Pal/Mnk), Sutt(Brd/Mag/Enc) 51s 23,596
2026-09-07 15:06 Zebuxoruk Duo Fixes(War/Pal/Mnk), Sutt(Brd/Mag/Enc) 9m 11s 9,920
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.