Season 1 final standings. This season closed on 1 Oct and these rankings will never change. See Season 2 →

Kojo

Boss Performance · Season 1
Overall Parse Average
43.5
Best Parse
91.7
Total Boss Clears
43

Per-Boss Bests

BossBest DPS Parsevs BuildBest Speed ParseBest Group Parse Best Raw DPSFastest KillClears
Kerafyrm the Sleeper 91.7 87.2 91.7 91.7 52,257 23s 30
Plane of Time (Full Gauntlet) 78.6 73.3 82.2 78.6 16,400 12m 01s 13

Recent Boss Kills

DateBossGroup SizeGroupCompletion TimeActive DPS
2026-10-02 00:03 Plane of Time (Full Gauntlet) Solo Kojo(War/Pal/Mnk) 12m 47s 15,414
2026-10-01 21:39 Kerafyrm the Sleeper Solo Kojo(War/Pal/Mnk) 25s 48,064
2026-09-30 23:59 Plane of Time (Full Gauntlet) Solo Kojo(War/Pal/Mnk) 12m 01s 16,400
2026-09-30 20:55 Kerafyrm the Sleeper Solo Kojo(War/Pal/Mnk) 34s 35,374
2026-09-29 21:16 Kerafyrm the Sleeper Solo Kojo(War/Pal/Mnk) 43s 27,978
2026-09-29 01:55 Kerafyrm the Sleeper Solo Kojo(War/Pal/Mnk) 31s 38,784
2026-09-28 21:07 Kerafyrm the Sleeper Solo Kojo(War/Pal/Mnk) 1m 08s 17,714
2026-09-27 17:18 Kerafyrm the Sleeper Solo Kojo(War/Pal/Mnk) 42s 28,653
2026-09-27 13:44 Plane of Time (Full Gauntlet) Solo Kojo(War/Pal/Mnk) 13m 38s 14,459
2026-09-27 12:41 Kerafyrm the Sleeper Solo Kojo(War/Pal/Mnk) 45s 26,746
2026-09-26 18:34 Kerafyrm the Sleeper Solo Kojo(War/Pal/Mnk) 1m 09s 17,476
2026-09-25 20:34 Kerafyrm the Sleeper Solo Kojo(War/Pal/Mnk) 23s 52,257
2026-09-25 01:59 Kerafyrm the Sleeper Solo Kojo(War/Pal/Mnk) 43s 27,981
2026-09-24 21:52 Plane of Time (Full Gauntlet) Solo Kojo(War/Pal/Mnk) 14m 04s 14,019
2026-09-24 20:53 Kerafyrm the Sleeper Solo Kojo(War/Pal/Mnk) 1m 18s 15,456
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.