Hitpoints

Boss Performance · Season 2
Overall Parse Average
0.5
Best Parse
9.3
Total Boss Clears
19

Per-Boss Bests

BossBest DPS Parsevs BuildBest Speed ParseBest Group Parse Best Raw DPSFastest KillClears
Kerafyrm the Sleeper — — — — 0 1m 41s 12
Lord Inquisitor Seru — — — — 0 7m 32s 5
Plane of Time (Full Gauntlet) 0.0 — 9.3 6.5 4 21m 53s 2

Recent Boss Kills

DateBossGroup SizeGroupCompletion TimeActive DPS
2026-10-20 22:03 Kerafyrm the Sleeper Duo Buzz(Pal/Dru/Wiz), Hitpoints(Clr/Dru/Shm) 1m 41s 8,394
2026-10-19 22:53 Kerafyrm the Sleeper Duo Buzz(Pal/Dru/Wiz), Hitpoints(Clr/Dru/Shm) 2m 01s 6,727
2026-10-19 05:15 Lord Inquisitor Seru Duo Buzz(Pal/Dru/Wiz), Hitpoints(Clr/Dru/Shm) 17m 42s 3,727
2026-10-18 22:43 Kerafyrm the Sleeper Duo Buzz(Pal/Dru/Wiz), Hitpoints(Clr/Dru/Shm) 1m 53s 8,062
2026-10-18 03:46 Kerafyrm the Sleeper Duo Buzz(Pal/Dru/Wiz), Hitpoints(Clr/Dru/Shm) 1m 59s 7,510
2026-10-17 05:21 Lord Inquisitor Seru Duo Buzz(Pal/Dru/Wiz), Hitpoints(Clr/Dru/Shm) 23m 25s 3,026
2026-10-16 20:00 Kerafyrm the Sleeper Trio Fred(Rng/Rog/Enc), Hitpoints(Clr/Dru/Shm), Jinxed(War/Mnk/Bst) 1m 55s 11,800
2026-10-15 23:28 Lord Inquisitor Seru Duo Buzz(Pal/Dru/Wiz), Hitpoints(Clr/Dru/Shm) 13m 34s 4,147
2026-10-15 22:41 Kerafyrm the Sleeper Duo Buzz(Pal/Dru/Wiz), Hitpoints(Clr/Dru/Shm) 2m 17s 5,998
2026-10-14 23:28 Lord Inquisitor Seru Duo Buzz(Pal/Dru/Wiz), Hitpoints(Clr/Dru/Shm) 7m 32s 4,424
2026-10-14 05:06 Plane of Time (Full Gauntlet) Duo Buzz(Pal/Dru/Wiz), Hitpoints(Clr/Dru/Shm) 24m 46s 6,916
2026-10-13 18:38 Kerafyrm the Sleeper Trio Kate(SK/Shm/Mag), Hitpoints(Clr/Dru/Shm), Ashkik(Clr/Nec/Mag) 2m 09s 6,793
2026-10-12 21:08 Kerafyrm the Sleeper Duo Buzz(Pal/Dru/Wiz), Hitpoints(Clr/Dru/Shm) 2m 48s 5,027
2026-10-11 08:04 Kerafyrm the Sleeper Duo Buzz(Pal/Dru/Wiz), Hitpoints(Clr/Dru/Shm) 1m 43s 8,514
2026-10-11 07:33 Plane of Time (Full Gauntlet) Duo Buzz(Pal/Dru/Wiz), Hitpoints(Clr/Dru/Shm) 21m 53s 7,551
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.