Season 1 final standings. This season closed on 1 Oct and these rankings will never change. See Season 2 →

Rallo

Boss Performance · Season 1
Overall Parse Average
73.3
Best Parse
98.3
Total Boss Clears
47

Per-Boss Bests

BossBest DPS Parsevs BuildBest Speed ParseBest Group Parse Best Raw DPSFastest KillClears
Kerafyrm the Sleeper 98.3 97.9 98.3 98.3 80,112 15s 22
Lord Inquisitor Seru 88.9 98.1 97.3 88.9 36,153 1m 22s 18
Plane of Time (Full Gauntlet) 97.5 98.6 95.2 97.5 21,170 10m 12s 7

Recent Boss Kills

DateBossGroup SizeGroupCompletion TimeActive DPS
2026-10-01 01:19 Kerafyrm the Sleeper Solo Rallo(War/Pal/Mnk) 19s 63,250
2026-10-01 01:08 Lord Inquisitor Seru Solo Rallo(War/Pal/Mnk) 3m 44s 28,724
2026-09-26 01:59 Kerafyrm the Sleeper Solo Rallo(War/Pal/Mnk) 37s 32,504
2026-09-26 01:47 Lord Inquisitor Seru Solo Rallo(War/Pal/Mnk) 3m 34s 29,883
2026-09-23 21:57 Kerafyrm the Sleeper Solo Rallo(War/Pal/Mnk) 16s 75,075
2026-09-23 21:45 Lord Inquisitor Seru Solo Rallo(War/Pal/Mnk) 3m 48s 27,928
2026-09-22 19:49 Kerafyrm the Sleeper Solo Rallo(War/Pal/Mnk) 18s 66,758
2026-09-22 19:37 Lord Inquisitor Seru Solo Rallo(War/Pal/Mnk) 3m 57s 26,982
2026-09-21 18:17 Kerafyrm the Sleeper Solo Rallo(War/Pal/Mnk) 21s 57,219
2026-09-21 18:05 Lord Inquisitor Seru Solo Rallo(War/Pal/Mnk) 4m 08s 25,913
2026-09-19 22:14 Lord Inquisitor Seru Solo Rallo(War/Pal/Mnk) 3m 45s 28,597
2026-09-17 23:39 Kerafyrm the Sleeper Solo Rallo(War/Pal/Mnk) 20s 60,084
2026-09-17 23:25 Lord Inquisitor Seru Solo Rallo(War/Pal/Mnk) 5m 07s 21,215
2026-09-16 20:54 Kerafyrm the Sleeper Solo Rallo(War/Pal/Mnk) 17s 70,654
2026-09-16 20:39 Lord Inquisitor Seru Solo Rallo(War/Pal/Mnk) 1m 32s 32,245
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.