Season 1 final standings. This season closed on 1 Oct and these rankings will never change. See Season 2 →

Echo

Boss Performance · Season 1
Overall Parse Average
94.7
Best Parse
98.5
Total Boss Clears
60

Per-Boss Bests

BossBest DPS Parsevs BuildBest Speed ParseBest Group Parse Best Raw DPSFastest KillClears
Kerafyrm the Sleeper 98.5 98.2 97.2 97.7 70,682 17s 15
Lord Inquisitor Seru 91.6 96.0 83.9 88.1 39,914 2m 06s 24
Plane of Time (Full Gauntlet) 96.1 92.9 96.4 96.6 18,023 6m 16s 11
Zebuxoruk 92.0 91.0 89.7 90.5 13,041 4m 24s 10

Recent Boss Kills

DateBossGroup SizeGroupCompletion TimeActive DPS
2026-09-30 23:49 Lord Inquisitor Seru Duo Echo(War/Pal/Mnk), Tinker(Rng/Wiz/Enc) 4m 24s 24,106
2026-09-30 04:29 Lord Inquisitor Seru Duo Buffs(Clr/Rng/Shm), Echo(War/Pal/Mnk) 3m 19s 32,011
2026-09-29 07:45 Zebuxoruk Duo Riku(Nec/Enc/Bst), Echo(War/Pal/Mnk) 6m 17s 12,475
2026-09-29 07:38 Plane of Time (Full Gauntlet) Duo Riku(Nec/Enc/Bst), Echo(War/Pal/Mnk) 11m 36s 16,653
2026-09-29 01:30 Lord Inquisitor Seru Duo Echo(War/Pal/Mnk), Tinker(Rng/Wiz/Enc) 3m 27s 31,183
2026-09-25 12:32 Lord Inquisitor Seru Duo Echo(War/Pal/Mnk), Jezz(Pal/Mnk/Shm) 2m 20s 45,555
2026-09-24 07:32 Lord Inquisitor Seru Duo Buffs(Clr/Rng/Shm), Echo(War/Pal/Mnk) 3m 42s 28,867
2026-09-24 07:07 Zebuxoruk Duo Buffs(Clr/Rng/Shm), Echo(War/Pal/Mnk) 7m 14s 13,041
2026-09-24 06:05 Plane of Time (Full Gauntlet) Duo Buffs(Clr/Rng/Shm), Echo(War/Pal/Mnk) 14m 03s 14,029
2026-09-22 07:47 Lord Inquisitor Seru Duo Nobody(War/Pal/Mnk), Echo(War/Pal/Mnk) 2m 30s 38,786
2026-09-21 03:13 Lord Inquisitor Seru Duo Buffs(Clr/Rng/Shm), Echo(War/Pal/Mnk) 5m 36s 18,398
2026-09-20 04:03 Lord Inquisitor Seru Solo Echo(War/Pal/Mnk) 3m 55s 26,684
2026-09-18 19:29 Lord Inquisitor Seru Duo Buffs(Clr/Rng/Shm), Echo(War/Pal/Mnk) 4m 40s 23,263
2026-09-17 21:10 Lord Inquisitor Seru Duo Buffs(Clr/Rng/Shm), Echo(War/Pal/Mnk) 5m 51s 18,034
2026-09-13 19:21 Kerafyrm the Sleeper Duo Buffs(Clr/Rng/Shm), Echo(War/Pal/Mnk) 19s 63,236
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.