Season 1 final standings. This season closed on 1 Oct and these rankings will never change. See Season 2 →

Abyss

Boss Performance · Season 1
Overall Parse Average
90.2
Best Parse
100.0
Total Boss Clears
45

Per-Boss Bests

BossBest DPS Parsevs BuildBest Speed ParseBest Group Parse Best Raw DPSFastest KillClears
Kerafyrm the Sleeper 65.8 54.7 88.0 85.4 12,929 30s 18
Lord Inquisitor Seru 94.2 75.2 100.0 95.0 49,815 26s 12
Plane of Time (Full Gauntlet) 93.5 84.0 93.1 97.2 16,630 6m 47s 9
Zebuxoruk 69.2 86.2 67.8 75.8 8,323 5m 54s 6

Recent Boss Kills

DateBossGroup SizeGroupCompletion TimeActive DPS
2026-09-24 02:45 Lord Inquisitor Seru Duo Abyss(War/Mnk/Brd), Dejet(War/Pal/Mnk) 26s 84,865
2026-09-24 02:29 Kerafyrm the Sleeper Duo Abyss(War/Mnk/Brd), Dejet(War/Pal/Mnk) 30s 33,145
2026-09-22 01:26 Lord Inquisitor Seru Duo Abyss(War/Mnk/Brd), Dejet(War/Pal/Mnk) 27s 81,708
2026-09-22 00:54 Kerafyrm the Sleeper Duo Abyss(War/Mnk/Brd), Dejet(War/Pal/Mnk) 47s 21,418
2026-09-20 16:45 Zebuxoruk Duo Abyss(War/Mnk/Brd), Dejet(War/Pal/Mnk) 7m 45s 10,111
2026-09-20 16:33 Plane of Time (Full Gauntlet) Duo Abyss(War/Mnk/Brd), Dejet(War/Pal/Mnk) 6m 47s 31,817
2026-09-20 16:04 Lord Inquisitor Seru Duo Abyss(War/Mnk/Brd), Dejet(War/Pal/Mnk) 36s 61,239
2026-09-20 15:50 Kerafyrm the Sleeper Duo Abyss(War/Mnk/Brd), Dejet(War/Pal/Mnk) 1m 07s 15,292
2026-09-19 17:49 Zebuxoruk Duo Abyss(War/Mnk/Brd), Dejet(War/Pal/Mnk) 5m 54s 16,146
2026-09-19 17:36 Plane of Time (Full Gauntlet) Duo Abyss(War/Mnk/Brd), Dejet(War/Pal/Mnk) 7m 35s 28,465
2026-09-19 17:01 Lord Inquisitor Seru Duo Abyss(War/Mnk/Brd), Dejet(War/Pal/Mnk) 32s 68,882
2026-09-19 16:41 Kerafyrm the Sleeper Duo Abyss(War/Mnk/Brd), Carrion(SK/Brd/Wiz) 1m 14s 13,736
2026-09-18 20:36 Kerafyrm the Sleeper Duo Abyss(War/Mnk/Brd), Carrion(SK/Brd/Wiz) 1m 39s 12,172
2026-09-18 18:09 Zebuxoruk Duo Abyss(War/Mnk/Brd), Dejet(War/Pal/Mnk) 6m 40s 14,274
2026-09-18 17:59 Plane of Time (Full Gauntlet) Duo Abyss(War/Mnk/Brd), Dejet(War/Pal/Mnk) 7m 48s 27,672
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.