Syndaril

Boss Performance · Season 2
Overall Parse Average
—
Best Parse
—
Total Boss Clears
10

Per-Boss Bests

BossBest DPS Parsevs BuildBest Speed ParseBest Group Parse Best Raw DPSFastest KillClears
Kerafyrm the Sleeper — — — — 0 19s 7
Lord Inquisitor Seru — — — — 0 4m 26s 1
Miragul's Menagerie: Folly of Miragul's Ambition — — — — 0 14m 14s 1
Mistmoore's Catacombs: Struggles within the Progeny — — — — 0 3m 41s 1

Recent Boss Kills

DateBossGroup SizeGroupCompletion TimeActive DPS
2026-10-17 16:33 Lord Inquisitor Seru Trio Syndaril(Clr/Shm/Bst), Prier(Brd/Shm/Bst), Baele(War/Pal/Mnk) 4m 26s 25,917
2026-10-17 16:18 Kerafyrm the Sleeper Trio Syndaril(Clr/Shm/Bst), Prier(Brd/Shm/Bst), Baele(War/Pal/Mnk) 22s 81,919
2026-10-17 03:55 Mistmoore's Catacombs: Struggles within the Progeny Trio Syndaril(Clr/Shm/Bst), Prier(Brd/Shm/Bst), Baele(War/Pal/Mnk) 3m 41s 56,325
2026-10-17 03:49 Miragul's Menagerie: Folly of Miragul's Ambition Trio Syndaril(Clr/Shm/Bst), Prier(Brd/Shm/Bst), Baele(War/Pal/Mnk) 14m 14s 4,534
2026-10-16 17:29 Kerafyrm the Sleeper Trio Syndaril(Clr/Shm/Bst), Prier(Brd/Wiz), Baele(War/Mnk/Wiz) 38s 39,578
2026-10-15 13:17 Kerafyrm the Sleeper Trio Syndaril(Clr/Shm/Bst), Prier(Brd/Wiz), Baele(War/Mnk/Wiz) 1m 12s 20,922
2026-10-14 20:41 Kerafyrm the Sleeper Trio Syndaril(Clr/Shm/Bst), Prier(Brd/Wiz), Baele(War/Mnk/Wiz) 41s 36,677
2026-10-13 23:07 Kerafyrm the Sleeper Trio Syndaril(Clr/Shm/Bst), Prier(Brd/Wiz), Baele(War/Mnk/Wiz) 31s 48,485
2026-10-13 02:26 Kerafyrm the Sleeper Duo Syndaril(Clr/Shm/Bst), Baele(War/Mnk/Wiz) 19s 79,005
2026-10-11 01:37 Kerafyrm the Sleeper Trio Syndaril(Clr/Shm/Bst), Prier(Brd/Wiz), Baele(War/Mnk/Wiz) 3m 11s 9,535
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.