Maul

Boss Performance · Season 2
Overall Parse Average
5.8
Best Parse
41.4
Total Boss Clears
13

Per-Boss Bests

BossBest DPS Parsevs BuildBest Speed ParseBest Group Parse Best Raw DPSFastest KillClears
Kerafyrm the Sleeper 41.4 69.2 12.3 14.4 5,061 2m 50s 6
Lord Inquisitor Seru 35.4 91.4 8.3 7.0 5,055 10m 05s 6
Plane of Time (Full Gauntlet) 26.8 76.5 0.0 0.0 4,512 40m 43s 1

Recent Boss Kills

DateBossGroup SizeGroupCompletion TimeActive DPS
2026-10-22 06:26 Kerafyrm the Sleeper Trio Maul(Brd/Mag/Bst), Obiwan(Clr/Dru/Shm), Baylan(War/SK/Mnk) 3m 42s 5,287
2026-10-21 04:40 Lord Inquisitor Seru Trio Maul(Brd/Mag/Bst), Obiwan(Clr/Dru/Shm), Baylan(War/SK/Mnk) 10m 21s 5,055
2026-10-21 04:18 Kerafyrm the Sleeper Trio Maul(Brd/Mag/Bst), Obiwan(Clr/Dru/Shm), Baylan(War/SK/Mnk) 3m 11s 5,588
2026-10-06 06:29 Lord Inquisitor Seru Trio Suzz(SK/Dru/Enc), Maul(Brd/Mag/Bst), Obiwan(Clr/Dru/Shm) 11m 33s 3,618
2026-10-06 06:05 Kerafyrm the Sleeper Trio Suzz(SK/Dru/Enc), Maul(Brd/Mag/Bst), Obiwan(Clr/Dru/Shm) 3m 19s 6,098
2026-10-05 04:47 Lord Inquisitor Seru Trio Suzz(SK/Dru/Enc), Maul(Brd/Mag/Bst), Obiwan(Clr/Dru/Shm) 21m 13s 1,437
2026-10-05 04:06 Kerafyrm the Sleeper Trio Suzz(SK/Dru/Enc), Maul(Brd/Mag/Bst), Obiwan(Clr/Dru/Shm) 4m 14s 5,000
2026-10-04 06:54 Plane of Time (Full Gauntlet) Trio Suzz(SK/Dru/Enc), Maul(Brd/Mag/Bst), Obiwan(Clr/Dru/Shm) 40m 43s 4,830
2026-10-04 05:52 Lord Inquisitor Seru Trio Suzz(SK/Dru/Enc), Maul(Brd/Mag/Bst), Obiwan(Clr/Dru/Shm) 17m 13s 2,990
2026-10-04 05:26 Kerafyrm the Sleeper Trio Suzz(SK/Dru/Enc), Maul(Brd/Mag/Bst), Obiwan(Clr/Dru/Shm) 3m 15s 5,207
2026-10-03 05:17 Lord Inquisitor Seru Duo Maul(Brd/Mag/Bst), Obiwan(Clr/Dru/Shm) 10m 05s 4,051
2026-10-03 04:35 Kerafyrm the Sleeper Duo Maul(Brd/Mag/Bst), Obiwan(Clr/Dru/Shm) 2m 50s 5,385
2026-10-02 05:21 Lord Inquisitor Seru Duo Maul(Brd/Mag/Bst), Obiwan(Clr/Dru/Shm) 12m 01s 3,055
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.