Monster Missions: How They Work
Monster Missions are solo story missions that come with Lost Dungeons of Norrath. For one run you stop being a hero and become one of the monsters. Your job is to defend its dungeon from Captain Varsa Thorne's adventuring company. There are five missions, one for each LDoN theme, and each one ends in a boss fight.
Finding Tessaly
Tessaly the Masked stands at each of the five LDoN camps. Each Tessaly offers the mission for her camp's dungeon:
| Camp | Mission | Dungeon |
|---|---|---|
| South Ro | The Drowned Choir | Deepest Guk |
| Everfrost | The Keeper's Last Beast | Miragul's Menagerie |
| Butcherblock Mountains | Blood Debt | Mistmoore Catacombs |
| East Commonlands | The Last Warband | Rujarkian Hills |
| North Ro | What Wears the Shape | Takish-Hiz |
Talking to her
- Hail her and she says: "You have spent a long time killing the things that live below, . Have you ever wondered what it is like to be one of them? I can lend you a [shape]. Every shape leaves something behind, if you want to know about the [gear]."
- [shape] gives her pitch for that camp's mission, then: "Go alone. The shape will not hold two of you. Are you [ready]? If you fell in there, I can send you [back]."
- [ready] sends you in: "Close your eyes. When you open them, you will be one of them."
- [back] sends you back into a mission you are still in, for example after a death or a crash: "The shape is still where you left it."
- [gear] explains the reward: "Monstrous Mayhem. Each win leaves one piece you do not have yet, from one set of twelve. You are chasing the set. Choose another: [class] [class] ..."
- Say a class name from that list to switch the set you are working on: "The set, then. Every shape you wear for me will leave a piece of it."
Before you go
- Unlock the theme first. If you have not done enough of that dungeon's adventures, she tells you: "The dungeon below does not know you well enough yet. Prove yourself in its adventures first."
- Go alone. You cannot be in a group or a raid. She will tell you: "Go alone. The shape will not hold two of you. Leave your group first."
Wearing the shape
- The form replaces your gear, stats, buffs and spells for the whole mission. You get all of them back when the mission ends.
- Your form's abilities are on hotbar page 10.
- Each form starts with Monster Points. Spend them in the AA window (the Monster Abilities tab) to train the form's abilities. They only last for that run.
- When you go in, the in-game browser opens the mission's guide page, with the story and the steps.
Deaths, crashes and time
- You get two free deaths. The third death ends the run, and so does hitting 45 minutes.
- After a death or a crash, hail Tessaly and say [back]. The mission picks up where you left it: "You claw your way back into the shape. The dark has not waited for you."
- Once a run is over, [back] gets you: "That shape is gone. Wait for its hold on you to pass, then ask me for another."
Lockout
Each mission has a 4 day 12 hour lockout. It starts the first time you enter, not when you ask for the mission, so a mission you never go into costs you nothing. Coming back in after a death does not reset it.
Reward
Each win gives you one piece of Monstrous Mayhem armor (level 65, NO DROP) from your chosen set, always a piece you do not already have. The piece waits for you until you are back in your own body. When a set is done, Tessaly's shapes start giving pieces from your next set.
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