Season 1 final standings. This season closed on 1 Oct and these rankings will never change. See Season 2 →

Purrtunz

Boss Performance · Season 1
Overall Parse Average
29.0
Best Parse
77.8
Total Boss Clears
12

Per-Boss Bests

BossBest DPS Parsevs BuildBest Speed ParseBest Group Parse Best Raw DPSFastest KillClears
Kerafyrm the Sleeper 22.6 — 16.5 22.6 5,496 16s 5
Lord Inquisitor Seru 38.8 — 70.8 77.8 4,762 2m 48s 3
Plane of Time (Full Gauntlet) 15.7 — 6.7 8.0 2,850 10m 34s 3
Zebuxoruk — — — — 0 6m 14s 1

Recent Boss Kills

DateBossGroup SizeGroupCompletion TimeActive DPS
2026-09-27 03:46 Kerafyrm the Sleeper Trio Fireshield(Clr/Shm/Enc), Firesword(War/Pal/Mnk), Purrtunz(Rng/Mnk/Brd) 34s 44,205
2026-09-21 04:33 Kerafyrm the Sleeper Solo Purrtunz(Rng/Mnk/Brd) 3m 39s 5,496
2026-09-13 06:36 Kerafyrm the Sleeper Trio Purrtunz(Rng/Mnk/Brd), Zeepets(Brd/Mag/Bst), Lohgain(Clr/Mnk/Ber) 1m 36s 15,722
2026-09-07 05:35 Plane of Time (Full Gauntlet) Trio Purrtunz(Rng/Mnk/Brd), Swaeyy(Pal/Rng/Rog), Babykaikes(War/Pal/Mnk) 20m 29s 11,075
2026-09-07 04:57 Lord Inquisitor Seru Trio Purrtunz(Rng/Mnk/Brd), Swaeyy(Pal/Rng/Rog), Babykaikes(War/Pal/Mnk) 7m 15s 14,175
2026-09-06 01:22 Lord Inquisitor Seru Trio Fireshield(Clr/Shm/Enc), Firesword(War/Pal/Mnk), Purrtunz(Rng/Mnk/Brd) 7m 29s 15,384
2026-08-06 18:56 Zebuxoruk Trio Chopabaal(War/Mnk/Ber), Purrtunz(Rng/Mnk/Brd), Icehaus(War/Pal/Mnk) 6m 14s 6,117
2026-08-06 18:47 Plane of Time (Full Gauntlet) Trio Chopabaal(War/Mnk/Ber), Purrtunz(Rng/Mnk/Brd), Icehaus(War/Pal/Mnk) 10m 34s 23,280
2026-08-04 19:51 Lord Inquisitor Seru Duo Incredibaal(War/Rng/Brd), Purrtunz(Rng/Mnk/Brd) 2m 48s 35,927
2026-08-04 19:29 Kerafyrm the Sleeper Duo Incredibaal(War/Rng/Brd), Purrtunz(Rng/Mnk/Brd) 23s 52,177
2026-08-01 07:01 Plane of Time (Full Gauntlet) Duo Vegetabaal(War/Pal/Mnk), Purrtunz(Rng/Mnk/Brd) 11m 32s 18,703
2026-08-01 06:46 Kerafyrm the Sleeper Duo Vegetabaal(War/Pal/Mnk), Purrtunz(Rng/Mnk/Brd) 16s 75,063
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.