Dordwin

Boss Performance · Season 2
Overall Parse Average
6.8
Best Parse
57.7
Total Boss Clears
39

Per-Boss Bests

BossBest DPS Parsevs BuildBest Speed ParseBest Group Parse Best Raw DPSFastest KillClears
Kerafyrm the Sleeper 57.7 43.0 54.5 57.7 16,069 1m 15s 18
Lord Inquisitor Seru 24.2 16.0 26.0 24.2 10,644 7m 41s 6
Plane of Time (Full Gauntlet) 38.1 31.6 25.7 38.1 10,966 19m 41s 15

Recent Boss Kills

DateBossGroup SizeGroupCompletion TimeActive DPS
2026-10-19 19:02 Kerafyrm the Sleeper Solo Dordwin(War/Pal/Mnk) 2m 22s 8,509
2026-10-19 02:16 Kerafyrm the Sleeper Solo Dordwin(War/Pal/Mnk) 1m 23s 14,511
2026-10-17 22:38 Plane of Time (Full Gauntlet) Solo Dordwin(War/Pal/Mnk) 19m 41s 10,966
2026-10-17 21:29 Kerafyrm the Sleeper Solo Dordwin(War/Pal/Mnk) 1m 25s 14,178
2026-10-17 21:04 Lord Inquisitor Seru Solo Dordwin(War/Pal/Mnk) 10m 14s 10,320
2026-10-17 04:37 Plane of Time (Full Gauntlet) Solo Dordwin(War/Pal/Mnk) 21m 07s 10,221
2026-10-17 03:21 Kerafyrm the Sleeper Solo Dordwin(War/Pal/Mnk) 1m 28s 13,693
2026-10-17 03:10 Lord Inquisitor Seru Solo Dordwin(War/Pal/Mnk) 9m 53s 10,540
2026-10-16 00:51 Lord Inquisitor Seru Solo Dordwin(War/Pal/Mnk) 10m 09s 10,644
2026-10-15 22:52 Plane of Time (Full Gauntlet) Solo Dordwin(War/Pal/Mnk) 20m 27s 10,553
2026-10-15 21:53 Kerafyrm the Sleeper Solo Dordwin(War/Pal/Mnk) 1m 22s 14,699
2026-10-14 23:17 Plane of Time (Full Gauntlet) Solo Dordwin(War/Pal/Mnk) 19m 51s 10,877
2026-10-14 22:15 Kerafyrm the Sleeper Solo Dordwin(War/Pal/Mnk) 1m 47s 11,287
2026-10-14 22:03 Lord Inquisitor Seru Solo Dordwin(War/Pal/Mnk) 10m 10s 10,260
2026-10-13 23:23 Plane of Time (Full Gauntlet) Solo Dordwin(War/Pal/Mnk) 20m 39s 10,449
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.