Jumanji

Boss Performance · Season 2
Overall Parse Average
7.8
Best Parse
69.6
Total Boss Clears
27

Per-Boss Bests

BossBest DPS Parsevs BuildBest Speed ParseBest Group Parse Best Raw DPSFastest KillClears
Kerafyrm the Sleeper 17.4 90.3 23.2 17.4 6,128 1m 24s 9
Lord Inquisitor Seru 24.4 88.9 47.0 41.4 2,865 3m 58s 17
Plane of Time (Full Gauntlet) 19.4 64.7 69.6 66.7 3,599 7m 41s 1

Recent Boss Kills

DateBossGroup SizeGroupCompletion TimeActive DPS
2026-10-23 02:49 Lord Inquisitor Seru Duo Jumanji(Brd/Mag/Bst), Sensei(War/Mnk/Bst) 4m 10s 12,369
2026-10-22 05:25 Lord Inquisitor Seru Duo Jumanji(Brd/Mag/Bst), Sensei(War/Mnk/Bst) 4m 14s 10,772
2026-10-21 01:32 Lord Inquisitor Seru Duo Jumanji(Brd/Mag/Bst), Ronin(War/Mnk/Bst) 4m 41s 10,061
2026-10-20 04:57 Lord Inquisitor Seru Duo Jumanji(Brd/Mag/Bst), Ronin(War/Mnk/Bst) 4m 34s 13,750
2026-10-17 03:39 Lord Inquisitor Seru Duo Jumanji(Brd/Mag/Bst), Ronin(War/Mnk/Bst) 7m 22s 8,905
2026-10-15 01:48 Lord Inquisitor Seru Duo Raambo(War/Mnk/Bst), Jumanji(Brd/Mag/Bst) 4m 01s 12,943
2026-10-14 10:14 Kerafyrm the Sleeper Solo Jumanji(Brd/Mag/Bst) 2m 52s 5,429
2026-10-14 05:23 Plane of Time (Full Gauntlet) Trio Kinetic(War/Pal/Mnk), Raambo(War/Mnk/Bst), Jumanji(Brd/Mag/Bst) 7m 41s 29,144
2026-10-14 01:26 Lord Inquisitor Seru Duo Raambo(War/Mnk/Bst), Jumanji(Brd/Mag/Bst) 3m 58s 10,425
2026-10-13 04:05 Lord Inquisitor Seru Duo Raambo(War/Mnk/Bst), Jumanji(Brd/Mag/Bst) 3m 58s 14,356
2026-10-12 06:37 Lord Inquisitor Seru Duo Raambo(War/Mnk/Bst), Jumanji(Brd/Mag/Bst) 4m 53s 10,650
2026-10-11 02:34 Kerafyrm the Sleeper Solo Jumanji(Brd/Mag/Bst) 2m 44s 5,549
2026-10-11 02:19 Lord Inquisitor Seru Duo Kinetic(War/Pal/Mnk), Jumanji(Brd/Mag/Bst) 4m 23s 12,629
2026-10-10 02:31 Lord Inquisitor Seru Duo Sammurai(War/Mnk/Bst), Jumanji(Brd/Mag/Bst) 4m 51s 12,478
2026-10-10 02:01 Kerafyrm the Sleeper Solo Jumanji(Brd/Mag/Bst) 3m 06s 5,089
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.