Thunder

Boss Performance · Season 2
Overall Parse Average
12.5
Best Parse
89.2
Total Boss Clears
11

Per-Boss Bests

BossBest DPS Parsevs BuildBest Speed ParseBest Group Parse Best Raw DPSFastest KillClears
Kerafyrm the Sleeper 4.8 — 30.4 37.6 1,348 1m 38s 5
Lord Inquisitor Seru 12.7 10.0 18.5 7.8 1,830 6m 59s 2
Plane of Time (Full Gauntlet) 19.7 — 80.3 80.3 3,713 6m 45s 3
Zebuxoruk 14.5 — 87.6 89.2 2,453 1m 36s 1

Recent Boss Kills

DateBossGroup SizeGroupCompletion TimeActive DPS
2026-10-26 17:08 Zebuxoruk Trio Negadin(War/Mnk/Brd), Negaxon(Dru/Nec/Enc), Thunder(Pal/Brd/Wiz) 1m 36s 74,992
2026-10-26 17:02 Plane of Time (Full Gauntlet) Trio Negadin(War/Mnk/Brd), Negaxon(Dru/Nec/Enc), Thunder(Pal/Brd/Wiz) 6m 45s 34,815
2026-10-25 16:31 Lord Inquisitor Seru Duo Thunder(Pal/Brd/Wiz), Zitas(Clr/SK/Mnk) 13m 14s 5,171
2026-10-25 16:03 Kerafyrm the Sleeper Duo Thunder(Pal/Brd/Wiz), Zitas(Clr/SK/Mnk) 2m 49s 7,130
2026-10-24 19:27 Plane of Time (Full Gauntlet) Duo Xazle(Rng/SK/Rog), Thunder(Pal/Brd/Wiz) 26m 05s 7,499
2026-10-24 18:19 Kerafyrm the Sleeper Duo Xazle(Rng/SK/Rog), Thunder(Pal/Brd/Wiz) 2m 37s 7,654
2026-10-23 15:55 Lord Inquisitor Seru Trio Xazle(Rng/SK/Rog), Errin(Pal/Dru/Nec), Thunder(Pal/Brd/Wiz) 6m 59s 5,596
2026-10-23 15:13 Kerafyrm the Sleeper Trio Xazle(Rng/SK/Rog), Errin(Pal/Dru/Nec), Thunder(Pal/Brd/Wiz) 2m 09s 8,548
2026-10-23 14:01 Plane of Time (Full Gauntlet) Trio Xazle(Rng/SK/Rog), Errin(Pal/Dru/Nec), Thunder(Pal/Brd/Wiz) 20m 32s 9,768
2026-10-20 16:45 Kerafyrm the Sleeper Duo Xazle(Rng/SK/Rog), Thunder(Pal/Brd/Wiz) 1m 38s 12,322
2026-10-16 19:38 Kerafyrm the Sleeper Duo Xazle(SK/Rog/Bst), Thunder(Pal/Brd/Wiz) 4m 40s 3,195
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.