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Zebuxoruk

Official Parse (19 records in scope)
Legend 100 Pink 99 Orange 95–98 Purple 75–94 Blue 50–74 Green 25–49 Gray 0–24

Speed Rankings Fastest clear wins

#PlayersClassesTime DPSSpeed Parse Date
4 Vegetabaal(War/Pal/Mnk) War/Pal/Mnk 7m 52s 12,120 83.3 2026-08-07
5 Kraagh(War/Pal/Mnk) War/Pal/Mnk 8m 53s 10,789 77.8 2026-08-05
6 Saeba(War/Pal/Mnk) War/Pal/Mnk 9m 06s 10,455 72.2 2026-08-25
7 Creedence(Rng/SK/Rog) Rng/SK/Rog 11m 11s 8,457 27.8 2026-08-27
8 Persephone(War/SK/Mnk) War/SK/Mnk 16m 08s 5,929 5.6 2026-08-28
9 Grianne(Shm/Mag/Enc) Shm/Mag/Enc 24m 35s 2,429 0.0 2026-08-22

Recent Valid Kills Newest first — not a ranking

#WhenPlayersSize TimeDPSSpeed ParseGroup Parse
1 2026-08-28 06:19 Persephone(War/SK/Mnk) Solo 16m 08s 5,929 5.6 5.6
2 2026-08-27 18:02 Creedence(Rng/SK/Rog) Solo 11m 11s 8,457 27.8 27.8
3 2026-08-26 08:02 Saeba(War/Pal/Mnk) Solo 9m 13s 10,331 66.7 77.8
4 2026-08-25 19:59 Creedence(Rng/SK/Rog) Solo 11m 15s 8,477 22.2 33.3
5 2026-08-25 06:55 Saeba(War/Pal/Mnk) Solo 9m 06s 10,455 72.2 83.3
6 2026-08-24 22:07 Saeba(War/Pal/Mnk) Solo 10m 30s 9,084 38.9 44.4
7 2026-08-23 20:39 Saeba(War/Pal/Mnk) Solo 11m 35s 8,271 11.1 22.2
8 2026-08-23 19:10 Tomahawk(War/Mnk/Ber) Solo 2m 45s 7,226 100.0 11.1
9 2026-08-23 06:18 Vegetabaal(War/Pal/Mnk) Solo 9m 52s 9,863 55.6 66.7
10 2026-08-22 08:50 Grianne(Shm/Mag/Enc) Solo 24m 35s 2,429 0.0 0.0
11 2026-08-08 02:35 Icehaus(War/Pal/Mnk) Solo 6m 35s 9,675 88.9 61.1
12 2026-08-07 21:29 Kraagh(War/Pal/Mnk) Solo 10m 21s 9,220 44.4 50.0
13 2026-08-07 12:43 Saeba(War/Pal/Mnk) Solo 9m 58s 9,559 50.0 55.6
14 2026-08-07 07:30 Saeba(War/Pal/Mnk) Solo 9m 36s 9,889 61.1 72.2
15 2026-08-07 06:57 Vegetabaal(War/Pal/Mnk) Solo 7m 52s 12,120 83.3 94.4
16 2026-08-06 14:20 Saeba(War/Pal/Mnk) Solo 11m 06s 8,593 33.3 38.9
17 2026-08-05 18:28 Kraagh(War/Pal/Mnk) Solo 8m 53s 10,789 77.8 88.9
18 2026-08-05 12:37 Saeba(War/Pal/Mnk) Solo 11m 26s 8,258 16.7 16.7
19 2026-08-04 22:58 Deezel(War/Pal/Mnk) Solo 4m 27s 21,754 94.4 100.0
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.