Prolly

Boss Performance · Season 2
Overall Parse Average
4.1
Best Parse
40.3
Total Boss Clears
15

Per-Boss Bests

BossBest DPS Parsevs BuildBest Speed ParseBest Group Parse Best Raw DPSFastest KillClears
Kerafyrm the Sleeper 31.0 81.2 40.3 31.0 8,958 1m 36s 11
Plane of Time (Full Gauntlet) 34.3 — 32.1 26.8 6,037 14m 58s 4

Recent Boss Kills

DateBossGroup SizeGroupCompletion TimeActive DPS
2026-10-19 15:58 Plane of Time (Full Gauntlet) Duo Prolly(SK/Mnk/Shm), Definately(War/Dru/Bst) 17m 03s 8,615
2026-10-19 13:56 Kerafyrm the Sleeper Solo Prolly(SK/Mnk/Shm) 2m 19s 8,081
2026-10-18 16:46 Kerafyrm the Sleeper Duo Prolly(SK/Mnk/Shm), Fleshbound(SK/Dru/Shm) 1m 36s 8,531
2026-10-18 00:11 Plane of Time (Full Gauntlet) Duo Prolly(SK/Mnk/Shm), Definately(War/Dru/Bst) 14m 58s 10,547
2026-10-17 15:39 Kerafyrm the Sleeper Solo Prolly(SK/Mnk/Shm) 2m 37s 7,072
2026-10-16 19:49 Kerafyrm the Sleeper Solo Prolly(SK/Mnk/Shm) 3m 08s 5,896
2026-10-14 01:07 Kerafyrm the Sleeper Solo Prolly(SK/Mnk/Shm) 3m 00s 6,228
2026-10-12 14:46 Kerafyrm the Sleeper Solo Prolly(SK/Mnk/Shm) 1m 39s 8,958
2026-10-11 16:21 Kerafyrm the Sleeper Solo Prolly(SK/Mnk/Shm) 3m 11s 4,262
2026-10-10 18:15 Kerafyrm the Sleeper Solo Prolly(SK/Mnk/Shm) 3m 39s 3,872
2026-10-09 22:22 Kerafyrm the Sleeper Solo Prolly(SK/Mnk/Shm) 2m 32s 5,558
2026-10-08 22:01 Plane of Time (Full Gauntlet) Duo Prolly(SK/Mnk/Shm), Definately(War/Dru/Bst) 18m 46s 7,389
2026-10-08 14:41 Kerafyrm the Sleeper Solo Prolly(SK/Mnk/Shm) 3m 18s 3,947
2026-10-07 01:23 Kerafyrm the Sleeper Solo Prolly(SK/Mnk/Shm) 3m 48s 3,397
2026-10-05 03:24 Plane of Time (Full Gauntlet) Duo Prolly(SK/Mnk/Shm), Skinwalker(SK/Mnk/Rog) 15m 44s 12,104
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.