Season 1 final standings. This season closed on 1 Oct and these rankings will never change. See Season 2 →

Merlin

Boss Performance · Season 1
Overall Parse Average
34.4
Best Parse
78.5
Total Boss Clears
16

Per-Boss Bests

BossBest DPS Parsevs BuildBest Speed ParseBest Group Parse Best Raw DPSFastest KillClears
Kerafyrm the Sleeper 11.3 46.4 18.5 11.3 3,792 3m 27s 8
Lord Inquisitor Seru 17.0 67.8 40.7 31.6 1,867 5m 30s 5
Plane of Time (Full Gauntlet) 17.0 43.8 78.5 76.6 2,952 8m 09s 3

Recent Boss Kills

DateBossGroup SizeGroupCompletion TimeActive DPS
2026-10-02 02:05 Kerafyrm the Sleeper Solo Merlin(Brd/Mag/Bst) 4m 58s 2,284
2026-10-02 00:23 Lord Inquisitor Seru Duo Merlin(Brd/Mag/Bst), Raambo(War/Mnk/Bst) 4m 37s 15,315
2026-10-01 05:05 Plane of Time (Full Gauntlet) Trio Warmonger(War/Pal/Mnk), Merlin(Brd/Mag/Bst), Sammurai(War/Mnk/Bst) 8m 54s 24,605
2026-10-01 03:50 Kerafyrm the Sleeper Solo Merlin(Brd/Mag/Bst) 4m 59s 2,710
2026-10-01 03:20 Lord Inquisitor Seru Duo Merlin(Brd/Mag/Bst), Sammurai(War/Mnk/Bst) 5m 30s 11,943
2026-09-30 04:14 Plane of Time (Full Gauntlet) Trio Warmonger(War/Pal/Mnk), Merlin(Brd/Mag/Bst), Kinetic(War/Pal/Mnk) 8m 34s 25,070
2026-09-30 03:21 Lord Inquisitor Seru Solo Merlin(Brd/Mag/Bst) 21m 47s 1,734
2026-09-30 02:25 Kerafyrm the Sleeper Solo Merlin(Brd/Mag/Bst) 4m 19s 3,263
2026-09-29 07:00 Lord Inquisitor Seru Solo Merlin(Brd/Mag/Bst) 21m 52s 1,622
2026-09-29 06:00 Plane of Time (Full Gauntlet) Trio Warmonger(War/Pal/Mnk), Merlin(Brd/Mag/Bst), Kinetic(War/Pal/Mnk) 8m 09s 28,385
2026-09-29 04:04 Kerafyrm the Sleeper Solo Merlin(Brd/Mag/Bst) 3m 57s 3,353
2026-09-28 07:29 Kerafyrm the Sleeper Solo Merlin(Brd/Mag/Bst) 5m 06s 2,591
2026-09-27 00:45 Kerafyrm the Sleeper Solo Merlin(Brd/Mag/Bst) 4m 01s 3,337
2026-09-27 00:05 Lord Inquisitor Seru Solo Merlin(Brd/Mag/Bst) 20m 52s 1,770
2026-09-26 03:44 Kerafyrm the Sleeper Solo Merlin(Brd/Mag/Bst) 3m 27s 3,792
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.